This degree is from the School of Computing & Mathematical Sciences (CMS) which has a growing reputation for offering some of the most up-to-date, relevant and exciting courses in multimedia, internet and web technologies. The subject area of Computing Science at Greenwich has been ranked above all other London new (post 1992) universities, and CMS is a winner of the Queen’s Anniversary Prize for Higher Education and the European Information Society Technologies (IST) Prize.
This degree focuses on preparing students to be well versed in the technical and practical aspects of games creation. It covers multimedia, computer programming and animation, providing a bridge between the academic and practical applications representative of the games industry.
Upon successful completion students will be able to:
- Design, develop and create interactive multimedia games
- Produce 2D and 3D animations
- Manage the creation of interactive games
- Design and deliver multimedia content
- Programme and design in various commercial software environments
- Use principles of design and analysis to ensure their work is of the highest standard
- Communicate effectively with business, computing and design professionals
The degree consists of the following 4 modules:
- COMP1288 Multimedia Games Design & Development 3
This module will provide students with a thorough grounding in
the more advanced areas of games design and development. Students
will look at programming 3D games, exploiting the power of 3D
graphics cards through their APIs and SDKs, multiplayer gaming
and developing for a range of platforms (e.g. PC, console, mobile).
Students will also work in an environment that is as close
to industry as possible, by being
organised into development teams and having a full management
process in place to deliver a
fully working game prototype.
Assessment:
100% Coursework
-
COMP1322 3-D Interactive Environment
Many people have played 3D computer games but few have
thought about other applications of interactive 3D, and even
fewer have created them. This module will look at the issues
and problems in the creation and use of 3D interactive environments.
It will aim to raise the critical awareness of the student
when reviewing 3D environments by looking at current applications,
applications in science fiction and the biological and engineering
requirements needed to make the applications work effectively.
The module will also aim to have students creating at least
two PC-based 3D environments using different software and languages
to enable them to judge more effectively the alternative methods
of production
Assessment:
100% Coursework
-
COMP1599 Digital Creativity & Digital Futures
By this stage students have experience of digital media
production, software and hardware. It is now useful to explore
how this experience can be used to demonstrate creativity, reflect
on the practitioner's role in the Digital Media business and
how changes to the technologies learnt will impact on future
development.
This module explores the creative aspects, through the presentation
of ideas and methods used by practitioners in a variety of fields.
In parallel with this students are encouraged to research and
reflect on their knowledge and how the impact of changing technologies
on their learning
Assessment:
100% Coursework
-
COMP1181 Project
Prospective employers often require that the student
is able to tackle a non-standard problem, organise their work
and present their conclusions both orally and in a written report.
This module is designed to provide the student with the opportunity
to develop their ability to plan, organise and work independently
on, a selected problem, drawing on and extending ideas encountered
during the programme of study. The student is expected to critically
evaluate the work of others and relate it to their own work
where appropriate. A substantial individual project based around
developing a new multimedia game will be undertaken.
Assessment:
100% Coursework
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