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BSc (Hons) Games & Multimedia Technologies
- University of Greenwich
Course Introduction

This degree is from the School of Computing & Mathematical Sciences (CMS) which has a growing reputation for offering some of the most up-to-date, relevant and exciting courses in multimedia, internet and web technologies. The subject area of Computing Science at Greenwich has been ranked above all other London new (post 1992) universities, and CMS is a winner of the Queen’s Anniversary Prize for Higher Education and the European Information Society Technologies (IST) Prize.

This degree focuses on preparing students to be well versed in the technical and practical aspects of games creation.  It covers multimedia, computer programming and animation, providing a bridge between the academic and practical applications representative of the games industry.

Upon successful completion students will be able to:

  • Design, develop and create interactive multimedia games
  • Produce 2D and 3D animations
  • Manage the creation of interactive games
  • Design and deliver multimedia content
  • Programme and design in various commercial software environments
  • Use principles of design and analysis to ensure their work is of the highest standard
  • Communicate effectively with business, computing and design professionals

The degree consists of the following 4 modules:

  • COMP1288 Multimedia Games Design & Development 3
    This module will provide students with a thorough grounding in the more advanced areas of games design and development. Students will look at programming 3D games, exploiting the power of 3D
    graphics cards through their APIs and SDKs, multiplayer gaming and developing for a range of platforms (e.g. PC, console, mobile).

    Students will also work in an environment that is as close to industry as possible, by being
    organised into development teams and having a full management process in place to deliver a
    fully working game prototype.

    Assessment:
    100% Coursework

  • COMP1322 3-D Interactive Environment
    Many people have played 3D computer games but few have thought about other applications of interactive 3D, and even fewer have created them. This module will look at the issues and problems in the creation and use of 3D interactive environments.

    It will aim to raise the critical awareness of the student when reviewing 3D environments by looking at current applications, applications in science fiction and the biological and engineering requirements needed to make the applications work effectively. The module will also aim to have students creating at least two PC-based 3D environments using different software and languages to enable them to judge more effectively the alternative methods of production

    Assessment:
    100% Coursework

  • COMP1599 Digital Creativity & Digital Futures
    By this stage students have experience of digital media production, software and hardware. It is now useful to explore how this experience can be used to demonstrate creativity, reflect on the practitioner's role in the Digital Media business and how changes to the technologies learnt will impact on future development.

    This module explores the creative aspects, through the presentation of ideas and methods used by practitioners in a variety of fields. In parallel with this students are encouraged to research and reflect on their knowledge and how the impact of changing technologies on their learning

    Assessment:
    100% Coursework

  • COMP1181 Project
    Prospective employers often require that the student is able to tackle a non-standard problem, organise their work and present their conclusions both orally and in a written report.

    This module is designed to provide the student with the opportunity to develop their ability to plan, organise and work independently on, a selected problem, drawing on and extending ideas encountered during the programme of study. The student is expected to critically evaluate the work of others and relate it to their own work where appropriate. A substantial individual project based around developing a new multimedia game will be undertaken.

    Assessment:
    100% Coursework

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About the Course
Course Introduction
Course Structure
Duration & Intakes
Entry Requirements
Progression
Course Fees

Key Facts :

Entry Requirements :
- TMC Higher Diploma in Interactive Game Design
- Relevant Polytechnic Diplomas
- Other Equivalent Qualifications
 
University Details :
- The University of Greenwich
 
Other Programmes of Interest
BSc (Hons) Computing - The University of Greenwich
BSc (Hons) Internet Computing Systems -  Liverpool John Moores University
 
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